14 lines
315 B
C++
14 lines
315 B
C++
// shader_utils.hpp
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#ifndef SHADER_UTILS_HPP
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#define SHADER_UTILS_HPP
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#include <GL/glew.h>
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#include <string>
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#include <fstream>
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#include <sstream>
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#include <iostream>
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// 从文件加载、编译和链接着色器的函数
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GLuint LoadShaders(const char * vertex_file_path, const char * fragment_file_path);
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#endif |