11 lines
123 B
GLSL
11 lines
123 B
GLSL
// shaders/axes.frag
|
|
#version 330 core
|
|
|
|
in vec3 fragmentColor;
|
|
out vec3 color;
|
|
|
|
void main(){
|
|
color = fragmentColor;
|
|
}
|
|
|